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Second Life on its last life
By Damian Francis, 21/8/2008 11:43:48

Lynden Lab’s Second Life virtual world was so popular that people were investing in virtual real estate and making significant sums of money off their investments. This was in the glory days last year and in 2006. Now the virtual world is bleeding users fast, and there doesn’t seem to be a way to haemorrhage the problem.



February 2007, Reuters reported that real estate prices in Second Life had climbed to undesirably high levels and that land speculators could suffer when more is created. Lynden Lab’s virtual world was so popular that people were looking towards virtual real estate as a smart investment. In fact, Second Life was starting to imitate the real estate climate in Sydney, with high property prices and a fear that cheaper properties being developed on the outskirts in large quantities could significantly damage to the market rather than help struggling families.

Just a few months earlier, Second Life had produced its first millionaire. Anshe Chung, who is really Ailin and Guntram Graef (a German couple), began with an account worth US$9.95 and turned it into a million dollar property portfolio. So successful was Chung that big corporate entities decided that it would be a great way to promote brand awareness. New users were also flocking to Second Life. After all, having discovered that you could make money off Second Life, it was inevitable that people would join the already large number of Second Life inhabitants by the bucket load. Coca Cola, Telstra, BMW and many other large multinational companies bought real estate in Second Life and set up their own virtual worlds.

It all seems to have been a bit of a waste of time though. Second Life is now sprouting ghost towns as people get over the hype and begin to abandon the game. The Sydney Morning Herald reports that in Australia alone, there are now only 12,245 active users. The number once stood at over 16,000 just late last year. Employees of companies are now largely the only users to populate the corporate worlds they built within Second Life, while the Herald also reported that of 20 brand lands studied last year half of them had now disappeared from Second Life.

Easily accessible figures prove that Second Life is now in some serious trouble.
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Comments
Vlad Bjornson
This article is entirely off-base. Second Life is a active as ever. The active user base, economy, and virtual geography are all still on the rise. The stats shown from the often maligned Alexa are for the SecondLife.com website and have nothing to do with the activity of the virtual world of SL. "Easily accessible figures prove that Second Life is now in some serious trouble. " Do you mean figures like this? http://secondlife.com/whatis/economy-graphs.php lessee, 84 Million US$ changed hands in Quarter 2 of this year. Steady increase in monthly user hours. Sharp rise in the amount of Resident owned 'land'. Or maybe the 64,000 account holders who made a real world profit in July in this virtual world? http://spreadsheets.google.com/pub?key=pxbDc4B2FH96awpL1drrWEw Maybe you should try logging in to SL before you pronounce it dead.
8/30/2008 4:53:52 PM

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