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Boom Blox

By Amy Flower, 5/15/2008 4:42:45 PM

It’s oblong way to the top…





When we heard that Steven Spielberg was putting his might behind a videogame, our noggins nearly popped with notions of what could be, whilst our undies headed hastily towards a date with the washing machine. Alien sharks with hooks on their heads making first contact with ghost dinosaurs before phoning home from their mechanical tripods, all presented in ever-so-classy black and white – except for the glowy finger, which would be red! Coolness!


Sadly, reality is rarely as ace as the land of imagination, so instead we get blocks, erm, “blox”. Lots of “blox”. Square things, everywhere - squarer even than Spielberg himself. And not only are there “blox”, there are also all manner of animals, presumably to add some semblance of personality, that look suspiciously like they’ve been chowing down on white goods and swallowing the buggers whole (so, how will we wash our undies now?)


Yep, it’s a blocky, blocky, blocky world!


Now, blocks can be way groovy – just look at the timeless masterpiece that is Tetris. We also spent much growing-up time clacking LEGO bits and bobs together, after graduating from wooden ones that didn’t stick together. We are a society built upon blocks – both literally and figuratively – so why does Mr Spielberg want us blasting seven shades of shit out of these cornerstones to humankind’s rise from the primordial ooze to rule over all we survey? Is he just a big meanie?


Well, no, as he’s “executive produced” a moderately natty puzzle game that actually makes decent use of the Wii’s wiggly-waggly interface. Yes, you read correctly, a third party game that uses the controls well – those Rabbids have even more to rave at now!


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